@startuml
sprite $record_voice_over [48x48/16] {
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}


!define MATERIAL_RECORD_VOICE_OVER(_alias) ENTITY(rectangle,black,record_voice_over,_alias,MATERIAL RECORD_VOICE_OVER)
!define MATERIAL_RECORD_VOICE_OVER(_alias, _label) ENTITY(rectangle,black,record_voice_over,_label, _alias,MATERIAL RECORD_VOICE_OVER)
!define MATERIAL_RECORD_VOICE_OVER(_alias, _label, _shape) ENTITY(_shape,black,record_voice_over,_label, _alias,MATERIAL RECORD_VOICE_OVER)
!define MATERIAL_RECORD_VOICE_OVER(_alias, _label, _shape, _color) ENTITY(_shape,_color,record_voice_over,_label, _alias,MATERIAL RECORD_VOICE_OVER)
skinparam folderBackgroundColor<<MATERIAL RECORD_VOICE_OVER>> White
@enduml